Admin Configuration Help
@config parameters
Many of the mush’s run-time options can be set from the game by wizards, using @config/set <option>=<new value>
. Those that can be set with visible changes are listed below, grouped by category. See @config for details on each.
Categories:
- Attribs
- Chat
- Cmds
- Cosmetic
- Costs
- Db
- Dump
- Flags
- Funcs
- Limits
- Log
- Net
- Tiny
The categories and groups are the same as those used by @config/list
. Values must be of the listed type for each option. They include:
Options which take a will accept either a number of seconds or a combination of numbers followed by ‘s’ for seconds, ‘m’ for minutes or ‘h’ for hours, making 1h30m
and 5400
equivalent.
@config attribs
These options control some attribute behavior.
adestroy=<boolean>
: Is the @adestroy attribute used?amail=<boolean>
: Is the @amail attribute used?player_listen=<boolean>
: Is @listen checked on players?player_ahear=<boolean>
: Is @ahear triggered on players?startups=<boolean>
: Are @startup triggered at restart?room_connects=<boolean>
: Are @aconnect and @adisconnect triggered on rooms?read_remote_desc=<boolean>
: Can anyone remotely retrieve @descs?empty_attrs=<boolean>
: Can attributes be set to an empty string?reverse_shs=<boolean>
: Reverse the endedness of the shs password encryption? (Warning: Playing with this will break logins)
@config chat
These options control chat system settings.
chan_cost=<number>
: How many pennies a channel costs to create.max_channels=<number>
: How many channels can exist total.max_player_chans=<number>
: How many channels can each non-admin player create? If 0, mortals cannot create channels.noisy_cemit=<boolean>
: Is @cemit/noisy the default?chan_title_len=<number>
: How long can @channel/title’s be?use_muxcomm=<boolean>
: Enable MUX-style channel aliases? See muxcomsyschat_token_alias=<character>
: A single character that can be used as well as + for talking on channels (+)
@config cmds
These options affect command behavior.
noisy_whisper=<boolean>
: Does whisper default to whisper/noisy?possessive_get=<boolean>
: Does “get container’s object” work?possessive_get_d=<boolean>
: Does it work on disconnected players?link_to_object=<boolean>
: Can exits have objects as their destination?owner_queues=<boolean>
: Are command queues kept per-owner, or per-object?full_invis=<boolean>
: Should say by a dark player show up as ‘Someone says,’?wiz_noaenter=<boolean>
: If yes, dark players don’t trigger @aenters.really_safe=<boolean>
: Does SAFE prevent @nuking?destroy_possessions=<boolean>
: When a player is destroyed, are their objects as well?
@config cosmetic
These are cosmetic options of various sorts.
money_singular=<string>
: What is one penny called?money_plural=<string>
: What are many pennies called?player_name_spaces=<boolean>
: Can player names have spaces in them?ansi_names=<boolean>
: Are names in look hilighted?monikers=<list>
: Where should @monikers be displayed? See monikersfloat_precision=<numbers>
: How many digits after the decimal point in floating point numbers are kept when formatting the result of a floating point function?comma_exit_list=<boolean>
: Do exits show up like North, East, and West or as North East West?count_all=<boolean>
: Does the count of connected players in WHO include hidden connections for mortals?
See [@config cosmetic2](#@config cosmetic2)
@config cosmetic2
More cosmetic options.
page_aliases=<boolean>
: Are aliases included in page listings? For example, Foo(F) pages: Blahflags_on_examine=<boolean>
: Are flag names included when examining objects?ex_public_attribs=<boolean>
: Show visual attributes when examining objects you don’t control?wizwall_prefix=<string>
: Prefix for @wizwall messages.rwall_prefix=<string>
: Prefix for @rwall messages.wall_prefix=<string>
: Prefix for @wall messages.announce_connects=<boolean>
: Should (dis)connects be announced to non-HEAR_CONNECT players and to channels?chat_strip_quote=<boolean>
: Does +chan “foo strip the ”?newline_one_char=<boolean>
: Is strlen(%r) equal to 1?only_ascii_in_names=<boolean>
: Names are ascii-only or are extended characters permitted?
@config costs
These options control how many pennies various things cost.
object_cost=<number>
: How many pennies it costs to create an object.exit_cost=<number>
: How many pennies it costs to create an exit.link_cost=<number>
: How many pennies it costs to use @link.room_cost=<number>
: How many pennies it costs to @dig a room.queue_cost=<number>
: How many pennies it costs to queue a command. Refunded when the command executes.quota_cost=<number>
: How much @quota goes down by for each object.find_cost=<number>
: How many pennies it costs to use @search, @find, @entrances, and their function versions.
@config db
These are database options.
player_start=<dbref>
: What room newly created players are in.master_room=<dbref>
: The location of the master room.ancestor_room=<dbref>
: If set to a good object, this is considered a global parent for all rooms. If -1 or a nonexistant object, then disabled.ancestor_exit=<dbref>
: As ancestor_room for exits.ancestor_thing=<dbref>
: As ancestor_room for things.ancestor_player=<dbref>
: As ancestor_room for players.base_room=<dbref>
: The starting room used to determine if other rooms are disconnected.default_home=<dbref>
: The room to send things to when they’re homeless.exits_connect_rooms=<boolean>
: Is a room with any exit at all in not considered disconnected for FLOATING checks?zone_control_zmp_only=<boolean>
: Do we only perform control checks on ZMPs, or do we check ZMOs and ZMRs too?
@config dump
These options affect database saves and other periodic checks.
forking_dump=<boolean>
: Does the game clone itself and save in the copy, or just pause while the save happens?dump_message=<string>
: Notification message for a database save.dump_complete=<string>
: Notification message for the end of a save.dump_warning_1min=<string>
: Notification one minute before a save.dump_warning_5min=<string>
: Notification five minutes before a save.dump_interval=<time>
: Seconds between database saves.warn_interval=<time>
: Seconds between automatic @wchecks.purge_interval=<time>
: Seconds between automatic @purges.dbck_interval=<time>
: Seconds between automatic @dbcks.
@config flags
These options set the default flags for newly-created objects and channels.
player_flags=<string>
: List of flags to set on newly created playersroom_flags=<string>
: List of flags to set on newly created roomsthing_flags=<string>
: List of flags to set on newly created thingsexit_flags=<string>
: List of flags to set on newly created exitschannel_flags=<string>
: List of flags to set on newly created channels
@config funcs
These options affect the behavior of some functions.
safer_ufun=<boolean>
: Are objects stopped from evaluting attributes on objects with more privileges than themselves?function_side_effects=<boolean>
: Are function side effects (functions which alter the database) allowed?
@config limits
Limits and other constants.
max_dbref=<dbref>
: The highest dbref an object can have. If 0, there is no limit on database size.max_attrs_per_obj=<number>
: The maximum attributes an object can have.max_logins=<number>
: The maximum number of connected players.max_guests=<number>
: The maximum number of connected guests. If 0, no limit. If -1, limited by the number of guest players in the db.max_named_qregs=<number>
: The maximum number of qregs except for a-z and 0-9. The limit is per-localize()-call.connect_fail_limit=<count>
: The maximum number of times in a 10 minute period that an IP can attempt to log in and fail. Maximum is 50, 0 means no limit.idle_timeout=<time>
: The number of minutes a connection can be idle before getting booted. 0 means no limit.unconnected_idle_timeout=<time>
: The number of minutes a connection can be sitting at the login screen before getting booted. 0 means no limit.
See [@config limits2](#@config limits2)
@config limits2
Limits and constants, continued.
whisper_loudness=<number>
: The percentage chance of a whisper/noisy being heard.starting_quota=<number>
: How much quota new players get.starting_money=<number>
: How many pennies new players get.paycheck=<number>
: How many pennies players get each day they log on.max_pennies=<number>
: The maximum pennies an object can have.mail_limit=<number>
: How many @mail messages someone can have.max_depth=<number>
: How deep indirect @lock chains can go.player_queue_limit=<number>
: The number of commands a player can have queued at once.queue_loss=<number>
: One intimes, queuing a command will cost an extra penny that doesn’t get refunded. queue_chunk=<number>
: How many queued commands get executed in a row before checking for network activity.
See [@config limits3](#@config limits3)
@config limits3
Limits and constants, continued.
function_recursion_limit=<number>
: The depth to which softcode functions can call more functions.function_invocation_limit=<number>
: The maximum number of softcode functions that can be called in one command.guest_paycheck=<number>
: How many pennies guests get each day.max_guest_pennies=<number>
: The maximum pennies a guest can have.player_name_len=<number>
: The maximum length of a player name.queue_entry_cpu_time=<number>
: The maximum number of milliseconds a queue entry can take to run.use_quota=<boolean>
: Controls if quotas are used to limit the number of objects a player can own.
See [@config limits4](#@config limits4)
@config limits4
Limits and constants, continued.
max_aliases=<number>
: The maximum number of aliases a player can have.keepalive_timeout=<time>
: How often should an ‘Are you still there?’ query be sent to clients, to stop players’ routers booting idle connections?max_parents=<number>
: The maximum number of levels of parenting allowed.call_limit=<number>
: The maximum number of times the parser can be called recursively for any one expression.chunk_migrate=<number>
: Maximum number of attributes that can be moved to disk cache per second.
@config log
These options affect logging.
log_commands=<boolean>
: Are all commands logged?log_forces=<boolean>
: Are @forces of wizard objects logged?
@config net
Networking and connection-related options.
mud_name=<string>
: The name of the mush for mudname() and @version and the like.mud_url=<string>
: If this is set, the welcome message for the mush is bracketed in for all clients, and web browsers are redirected to the url described in mud_url.http_handler=<dbref/number>
: If this is set, support HTTP requests to MUSH port.http_per_second=<number>
: If this is set, limit HTTP requests allowed per second.use_dns=<boolean>
: Are IP addresses resolved into hostnames?logins=<boolean>
: Are mortal logins enabled?player_creation=<boolean>
: Can CREATE be used from the login screen?guests=<boolean>
: Are guest logins allowed?pueblo=<boolean>
: Is Pueblo support turned on?sql_platform=<string>
: What kind of SQL server are we using? (“mysql”, “postgreql”, “sqlite” or “disabled”)sql_host=<string>
: What is the hostname or ip address of the SQL serverssl_require_client_cert=<boolean>
: Are client certificates verified in SSL connections?
@config tiny
Options that help control compability with TinyMUSH servers.
null_eq_zero=<boolean>
: Is a null string where a number is expected considered a 0?tiny_booleans=<boolean>
: Use Tiny-style boolean values where only non-zero numbers are true.tiny_trim_fun=<boolean>
: Are the second and third arguments to trim() reversed?tiny_math=<boolean>
: Is a string where a number is expected considered a 0?silent_pemit=<boolean>
: Does @pemit default to @pemit/silent?