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@channel admin

  • @channel/add <channel>=<privlist>

  • @channel/delete <channel>

  • @channel/mogrifier <channel>=<object>

  • @channel/chown <channel>=<player>

  • @channel/name <channel>=<newname>

  • @channel/rename <channel>=<newname>

  • @channel/describe <channel>=<description>

  • @channel/privs <channel>=<privlist>

  • @channel/wipe <channel>

  • @channel/decompile[/brief] <channel>

  • @clock/join|/speak|/see|/hide|/mod <channel>[=<lock>]

  • @channel admin creating: creating, deleting and wiping channels

  • @channel admin changes: mogrifier, owner, name, description, privileges

  • @channel admin decompile: decompiling a channel, and its locks

@channel/add creates a new channel with the privileges in <privlist>, the same list @channel/privs takes, and it is required. You may not own more channels than the max_player_chans limit allows unless you are staff, and nobody may create one once the game has max_channels.

@channel/delete removes a channel. Only channel admins can do this.

@channel/wipe removes all players from a channel. Only channel admins can do this.

@channel/mogrifier sets an object to be the channel’s mogrifier. Only channel admins can do this. See mogrifier for details.

@channel/chown changes the owner of a channel. Only channel admins can do this.

@channel/name and @channel/rename both rename a channel. Only channel admins can do this.

@channel/describe changes a channel’s description. Only channel admins can do this.

@channel/privs changes a channel’s privileges. Only channel admins can do this. See @CHANNEL PRIVS for details.

@channel/decompile prints the commands that would recreate the channel: its privileges, owner, mogrifier, locks, description, buffer size and membership. You must be able to decompile the channel. The /brief switch stops before the membership; members hiding on the channel are listed only to someone who could see them on @channel joining.

Channel locks are managed by the separate @clock command, not by a @channel switch. See @CHANNEL CLOCK for details.

::: seealso