livewire()
livewire()
Section titled “livewire()”livewire(<kind>[, <object>[, <owner too>]])
With <kind> funceval, returns the game’s function invocation limit, then the limit and override @livewire gave <object>. With <owner too> true, the owner’s limit and override follow. You must control <object>. An empty <kind> lists the kinds it knows.
> think livewire(funceval, #21)25000 100000 1> think livewire(funceval, #21, 1)25000 100000 1 0 0Output: the game allows 25000 calls, #21 100000 with the override on, and its owner has no limit of its own.
::: seealso
- @livewire :::