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livewire()

livewire(<kind>[, <object>[, <owner too>]])

With <kind> funceval, returns the game’s function invocation limit, then the limit and override @livewire gave <object>. With <owner too> true, the owner’s limit and override follow. You must control <object>. An empty <kind> lists the kinds it knows.

> think livewire(funceval, #21)
25000 100000 1
> think livewire(funceval, #21, 1)
25000 100000 1 0 0

Output: the game allows 25000 calls, #21 100000 with the override on, and its owner has no limit of its own.

::: seealso