@channel privs
@channel privs
Section titled “@channel privs”@channel/privs <channel>=<privlist>
Channel privileges say who a channel admits and how its messages are rendered. They are set with @channel/privs, and on a brand new channel with @channel/add <channel>=<privlist>.
<privlist> is a space-separated list of privilege names, or of the single-letter abbreviations below. The list replaces the channel’s current privileges rather than adding to them, so name every privilege the channel is to keep. Names match without regard to case; the letters do not, because O is Object and o is Open.
- @channel privs list: every privilege, and how they differ from locks
- @channel privs examples: setting privileges by name and by letter
Available privileges
Section titled “Available privileges”- player (
P): Players may use the channel - object (
O): Non-players may use the channel - admin (
A): Only royalty, wizards, and holders of thechat_privspower may use the channel - wizard (
W): Only wizards may use the channel - quiet (
Q): The channel does not show connection messages - open (
o): You may speak on the channel even when you are not listening to it - hide_ok (
H): You may hide yourself from the channel’s who list - notitles (
T): Channel titles are not shown in channel messages - nonames (
N): Speakers’ names are not shown in channel messages - nocemit (
C): @CEMIT is prohibited on the channel - interact (
I): Channel output is filtered through the game’s interaction rules - disabled (
D): No one can join or speak on the channel
These are privileges, not locks. A privilege says which kind of thing the channel is open to; a lock says which particular objects get through. Joining, speaking, seeing, hiding and modifying are each governed by a lock of their own; see @CHANNEL CLOCK.
loud is not a channel privilege and cannot be given to a channel. It is a flag set on an object; see FLAG LIST.
Examples
Section titled “Examples”@channel/privs Public=player quiet open nocemit@channel/privs Admin=player admin@channel/privs Public=P Q o C::: seealso