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@channel privs

@channel/privs <channel>=<privlist>

Channel privileges say who a channel admits and how its messages are rendered. They are set with @channel/privs, and on a brand new channel with @channel/add <channel>=<privlist>.

<privlist> is a space-separated list of privilege names, or of the single-letter abbreviations below. The list replaces the channel’s current privileges rather than adding to them, so name every privilege the channel is to keep. Names match without regard to case; the letters do not, because O is Object and o is Open.

  • player (P): Players may use the channel
  • object (O): Non-players may use the channel
  • admin (A): Only royalty, wizards, and holders of the chat_privs power may use the channel
  • wizard (W): Only wizards may use the channel
  • quiet (Q): The channel does not show connection messages
  • open (o): You may speak on the channel even when you are not listening to it
  • hide_ok (H): You may hide yourself from the channel’s who list
  • notitles (T): Channel titles are not shown in channel messages
  • nonames (N): Speakers’ names are not shown in channel messages
  • nocemit (C): @CEMIT is prohibited on the channel
  • interact (I): Channel output is filtered through the game’s interaction rules
  • disabled (D): No one can join or speak on the channel

These are privileges, not locks. A privilege says which kind of thing the channel is open to; a lock says which particular objects get through. Joining, speaking, seeing, hiding and modifying are each governed by a lock of their own; see @CHANNEL CLOCK.

loud is not a channel privilege and cannot be given to a channel. It is a flag set on an object; see FLAG LIST.

@channel/privs Public=player quiet open nocemit
@channel/privs Admin=player admin
@channel/privs Public=P Q o C

::: seealso