ooc
ooc[/noeval] <message>
ooc[/noeval] :<action>
ooc[/noeval] ;<action>
Speaks out of character to the room you are in. The room hears <OOC> Name: message. A message that starts with : poses instead (<OOC> Name waves), and one that starts with ; semiposes, with no space after the name. The /noeval switch stops the message from being evaluated.
It is spoken the way say and pose are: the room’s Speech lock applies, your @speechmod changes the words once (with ", : or ; as %1), the name is the one you speak under, and a gagged player cannot use it.
When you are focused on the active scene of the room you are standing in, the line is also written into that scene as a pose of type ooc, and live scene views show it. The pose is the line the room heard without the <OOC> marker, under your own name rather than your scene persona. You must also hold the scene.pose permission when you speak; the scene package’s FUN`MAY decides. Anywhere else nothing is written into a scene.
> ooc :has to leave in five minutes.Output: the room sees <OOC> Alice has to leave in five minutes.
::: seealso
- scene system
- say
- pose :::