@addcommand
@addcommand
Section titled “@addcommand”@addcommand <command>=<object>/<attribute>
@delcommand <command>[=<object>/<attribute>]
@listcommands
@addcommand makes <command> a command of the game’s own, run by the attribute’s $-command, matched against the whole line. Adding it again changes the attribute. Over a built-in, the attribute runs first and a line it does not match runs the built-in, which is also kept as __<command>.
@delcommand removes it, given an object and attribute only if it runs that one, and gives a built-in its name back. @listcommands lists what each added command runs.
They are God’s, built on @command /add and @hook /override, and last until restart, so add them in God’s @startup. They are TinyMUX’s, reached under the mux dialect (see compatibility config); their own names are @dialect_addcommand, @dialect_delcommand and @dialect_listcommands.
> &CMD Gadget=$hello *:@pemit %#=Hello, %0!> @set Gadget=!NO_COMMAND> @addcommand hello=Gadget/CMDHELLO now runs #12/CMD.> hello worldHello, world!::: seealso